Trading Guilder
I am working on a scenario for BOYL 2016 called “Inquisitor Cynole and the Temple of Gloom”. It’s based on a snippet from the Book of the Astronomicon – read more about it on the Oldhammer forum here....
View ArticleInquisitor Cynole scenario – background
The ‘thopter was a local model, ancient and noisy, the dull beat of its engines drowning any attempt at conversation. Dr Moenkhaus gestured to the ground. ‘That’, he said ‘is the main logging zone....
View ArticleInquisitor Cynole playtest photos
A couple of weeks behind schedule, I’ve finally set up for the scenario playtest for the Inquisitor Cynole game. I was starting to worry a bit, but I’ve really pushed on in the last few weeks. Last...
View ArticleNatives for Inquisitor Cynole
Most forces in the game are being supplied by the players themselves. The only major player controlled force I’m supplying are these feral world natives. I thought about these for a long time before...
View ArticleTemple floor plan for Inquisitor Cynole
I’ve completed the floor plan for the temple in the Inquisitor Cynole game. It’s 2ft by 4ft. I collaged it up in Photoshop using textures mostly Googled up. The next step is to print it out and stick...
View ArticleFloorplans for Inquisitor Cynole temple
The temple floorplan is printed and stuck to boards. They have a few wrinkles because I stuck them down with very thinly spread PVA. Spray mount would have been much better, but it’s excruciatingly...
View ArticleInquisitor Cynole – ornithopter
One of the key elements for the Inquisitor Cynole game at BOYL last weekend was the ornithopter. The story snippet from the original Chapter Approved that this game was based on describes it as follows...
View ArticleBriefings for BOYL 2016 Inquisitor Cynole game
That isn’t a typo in the title – with BOYL 2017 almost upon us, I’d thought I’d better get on and publish the long overdue details of last year’s game. For those who weren’t there or haven’t been...
View ArticleInquisitor Cynole Battle Report (Part 1) – BOYL 2016
This is going to be a big report, so I’ve decided to split it up to make it more manageable (and get something posted). First, I’d like to thank all the players that made this game a success. Right up...
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